Jaques of London · Since 1795

Why Bored Children Are Happier Children: The Science of Doing Nothing

The research is clear: boredom is not a problem to solve. It is a developmental process to protect.

Your child is lying on the floor. They are not playing with anything. They are not watching anything. They told you they were bored twenty minutes ago and you resisted the urge to hand them a device. Now they are staring at the ceiling and you are wondering whether you are doing parenting correctly.

You are. And the research says so quite clearly.

Boredom in children is not an absence of stimulation that requires filling. It is a specific neurological state with a specific developmental purpose. The discomfort of it, the wandering, the restlessness, the inability to settle, is the precursor to creative play. Resolving it before it completes is the mistake. What comes after boredom, if you wait for it, is better than whatever was on the screen.

10 Things the Research Says About Boredom and Children

creativeA 2014 study by Dr Sandi Mann and Rebecca Cadman at the University of Central Lancashire found that participants who were deliberately bored before a creative task produced significantly more creative and varied responses than those who were not. Boredom activates the default mode network — the brain's imagination system.

Teresa BeltonDr Teresa Belton (University of East Anglia) spent a decade interviewing creative adults and consistently found that unstructured childhood time, periods of boredom and wandering, was one of the strongest common factors in creative development

default modeJonathan Schooler's research at UC Santa Barbara shows that mind-wandering, the state between boredom and focused thought, is when the brain consolidates memories, solves problems it has been sitting with, and generates original ideas

screens displaceWhen boredom is immediately resolved by a screen, the default mode network never activates. The child never reaches the creative discomfort. They skip the productive part of boredom entirely (Dr Andrew Przybylski, Oxford Internet Institute)

3 hoursNHS guidelines recommend 3 hours of physical activity including free and unstructured play daily for under-5s. Free play, including time with nothing to do, is not an accidental recommendation. It is the developmental requirement.

executive functionHarvard's Center on the Developing Child identifies unstructured free play as a primary builder of executive function: the self-direction, planning, and impulse-management that school and adult life both require. You cannot schedule it into a child. It has to arise from boredom.

overscheduledThe overscheduled childhood, moving from activity to activity with no unstructured time, produces children who are entertained but not creative. Dr Stuart Brown (National Institute for Play) has spent decades documenting the developmental cost of play deprivation in humans.

self-directionThe child who learns to self-entertain, to turn nothing into something, has developed one of the most protective capacities available. This is not a soft skill. It is the foundation of motivation, curiosity, and resilience in school and beyond.

10 minutesMost children who are told "there is nothing to do" and not given a device will find something to do within 10 minutes. The transition from boredom to play is uncomfortable. Most parents resolve it before it can complete. That is the mistake.

1795Jaques of London has been making toys for children since 1795. The toys that have always sold best are the simplest: blocks, puzzles, shape sorters, board games. Not because they are marketed well. Because they leave room for the child to create the game.

What Actually Happens in a Bored Brain

When a child says "I'm bored", their brain is in transition. The focused attention system has disengaged from whatever task it was on. The default mode network, the brain's rest-and-imagination system, is coming online. Jonathan Schooler's research at UC Santa Barbara has consistently shown that this mind-wandering state is when the brain consolidates memories, processes emotions, and generates original ideas. It is, in neurological terms, not nothing. It is the most generative state the brain enters.

What screens do is prevent this transition from completing. The child picks up a device. The focused attention system re-engages, but on passive content rather than self-generated play. The default mode network is suppressed. The creative discomfort is resolved before it can transform into something the child made themselves.

Dr Sandi Mann and Rebecca Cadman's 2014 study at the University of Central Lancashire demonstrated this experimentally: participants who were deliberately bored before a creative task produced more creative responses than those who were not. The boredom was not incidental. It was causal.

"I noticed that when I stopped filling every gap for my son, he started doing things I'd never seen before. Making up games with objects from around the house. Building things that weren't toys. He only needs about 10 minutes of 'nothing' before something happens."

Mumsnet, Parenting discussion 2025

The Problem With Overscheduled Childhoods

Dr Stuart Brown of the National Institute for Play has spent decades studying the consequences of play deprivation in humans. His finding is consistent: children whose time is always structured, always supervised, always directed, develop a specific kind of helplessness. They can follow instructions brilliantly. They struggle to generate their own. The internal motivation system that unstructured play builds, the ability to choose, begin, and sustain a self-directed activity, never develops if it is never needed.

This matters practically. The child who has never been allowed to be bored arrives at secondary school, university, and eventually work without the capacity for self-direction that those environments require. Not because they are not intelligent. Because the muscle was never exercised.

Harvard's Center on the Developing Child identifies executive function, which encompasses self-direction, planning, and impulse management, as the single most important predictor of academic and life outcomes. It is built primarily through unstructured play. Not through enrichment activities. Not through homework. Through doing nothing until something comes to mind.

What Boredom Builds: The Developmental Case

Creativity: The default mode network, the brain's imagination system, only fully activates when focused attention disengages. Boredom is the trigger. This is why adults have their best ideas in the shower.

Self-direction: The child who must find their own entertainment is practising the internal motivation that school, work, and adult life all require. It cannot be scheduled. It arises from necessity.

Resilience: Tolerating the discomfort of boredom is itself a practice in sitting with an uncomfortable state and finding a way through it. This is the same capacity used to manage disappointment, frustration, and failure.

Creative play: Most of the best games children ever play emerge from a bored afternoon with a few simple objects. The imaginative worlds built from blocks, fabric, and cardboard boxes are more developmentally rich than anything with a screen.

Internal motivation: A child who self-directs their play does not need external rewards to stay engaged. They are playing because the play itself is satisfying. This intrinsic motivation is the foundation of lifelong learning.

Problem-solving: Boredom presents a genuine problem with no prescribed solution: what do I do now? Finding an answer builds exactly the kind of thinking that academic and professional challenges later require.

What to Have Available: The Toys That Support Rather Than Resolve

The right response to childhood boredom is not a device and not an activity. It is an environment with a small number of open-ended toys available, and a parent who waits.

Open-ended toys, ones with no prescribed correct outcome, are the only category that supports the transition from boredom to creative play. A toy that tells the child what to do prevents the same creative self-direction that boredom was building. A toy that leaves the outcome open provides the raw material for the child to create the game themselves.

Building Blocks

The most open-ended toy available. No correct outcome. No instructions. No batteries. Our Kids Building Blocks (£25.08) come as 40 quality hardwood pieces in six colours. A child with blocks and time will build things no parent would have thought to suggest. From our educational wooden toys range.

Kids Building Blocks from Jaques of London — 40 pieces, open-ended play, UKCA and CE tested.

Pretend Play Food Set

For children aged 18 months to 5 years, a wooden play food set is the raw material for an indefinite number of imaginary restaurants, markets, kitchens, and laboratories. Our Wooden Play Food Set (£14.05) is the most consistent independent play toy in our baby and toddler range for the 2-4 age window. The child writes the story.

Wooden Pretend Play Food Set from Jaques of London — open-ended symbolic play, UKCA and CE tested.

Activity Maze

For younger children not yet ready for open-ended imaginative play, the activity maze provides a focused, self-contained sensory experience that holds attention without requiring a parent to direct it. Our Activity Maze (£18.60) has a solid hardwood base and multiple wire tracks with animal beads. From our Montessori toys range.

Activity Maze from Jaques of London — sensory, self-contained, UKCA and CE tested.

Frequently Asked Questions: Boredom, Play and Children

Is boredom good for children?

Yes, and the evidence is strong. A 2014 study by Dr Sandi Mann and Rebecca Cadman at the University of Central Lancashire found that boredom activates the default mode network, the brain's imagination system, leading to more creative and original thinking. Harvard's Center on the Developing Child identifies unstructured free play as a primary builder of executive function: self-direction, planning, and impulse management. The discomfort of boredom, when allowed to complete, produces creative play. Resolving it immediately with a screen prevents this process.

Why do children need unstructured play time?

Unstructured play, time with no adult agenda and no directed activity, is where children practice self-direction, creativity, and problem-solving without external validation. Dr Stuart Brown of the National Institute for Play has spent decades documenting that play deprivation, the absence of free unstructured time in childhood, has measurable costs in adult creativity, resilience, and social functioning. The NHS recommends 3 hours of physical activity including free play daily for under-5s. This is not a suggestion. It is a developmental requirement.

How do I handle it when my child says 'I'm bored'?

Resist the immediate fix. Acknowledge the feeling: 'I know. It's a bit quiet, isn't it?' Then wait. Most children will find something to do within 10 minutes if no screen is offered. Have a small number of open-ended toys available in a consistent place: blocks, a drawing pad, a simple puzzle. The environment does the work. What you are protecting is the transition period: the uncomfortable gap between boredom and play, which is where creative thinking develops. Filling it immediately teaches the child that discomfort must always be resolved by an adult.

What does 'open-ended play' mean?

Open-ended play means play with no single correct outcome: the child creates the game. A set of building blocks is open-ended: you can build a house, a road, a spaceship, a sorting game. A tablet app is not open-ended: it has prescribed correct responses. Open-ended play is where boredom naturally resolves into creativity, because the toy does not tell the child what to do. Harvard's Center on the Developing Child identifies this child-authored play as the primary mechanism through which executive function develops before age 5.

What toys encourage children to play independently?

The four categories that consistently produce independent play: building blocks (no rules, no correct outcome, endlessly replayable), simple puzzles (self-correcting, achievable alone), pretend play sets (child creates the narrative), and activity mazes or threading toys (absorbing, sensory, self-contained). The common thread: none of these toys require an adult to run them. From our wooden toys range, the Building Blocks (£25.08) and Pretend Play Food Set (£14.05) are the two most recommended for this purpose.

Does screen time prevent boredom in a helpful way?

No. Screen time resolves the discomfort of boredom before the creative process that follows it can begin. Dr Andrew Przybylski at Oxford's Internet Institute has documented that passive screen engagement, particularly algorithm-driven content, suppresses the default mode network activation that boredom produces. The child on a device is not bored. They are also not generating ideas, practising self-direction, or building the internal motivation systems that unstructured play develops. Occasional screen time is not harmful. Using it as the immediate response to every moment of boredom is.

How much free play time should children have per day?

The NHS recommends 3 hours of physical activity including free and unstructured play daily for under-5s. For school-age children, research broadly suggests at least 60-90 minutes of unstructured free time outside of structured activities and screen time. The key is that free time must be genuinely unstructured: no planned activity, no device, no adult directing the outcome. If every minute of a child's day is scheduled or filled, the neural development that comes from self-direction is not occurring.

At what age do children develop imaginative play?

Symbolic and imaginative play begins emerging from around 18 months, when a child first uses an object to represent something else (a spoon becomes a phone, a block becomes a car). By age 3, it is a central feature of daily play. By age 4-5, elaborate narrative play with imaginary characters and scenarios is fully developed. Zero to Three Foundation identifies imaginative play as one of the strongest predictors of language acquisition and social understanding in the preschool years. Toys that support it, wooden play food, simple figures, open-ended sets, feed this development directly.

Why do my children always seem bored even though they have lots of toys?

Paradoxically, too many toys cause boredom rather than preventing it. A 2017 study from the University of Toledo found that toddlers with access to 4 toys played more deeply and creatively per item than those with access to 16. When there are too many choices, the child cannot settle: they flit between options without engaging deeply with any. The solution is not more toys but fewer: limit what is available to 2-4 items, rotate every few days, and the same toys become new again. Quality wooden toys repay this approach because they hold up to daily rotation without wearing out.

What toys are best for screen-free play?

The toys that consistently hold children's attention without screens: building blocks (open-ended, replayable, builds spatial reasoning), shape sorters and puzzles (self-correcting, independent), pretend play food sets and figures (child-authored narrative play), activity mazes (sensory, absorbing), and for school-age children, competitive board games including chess, draughts, and snakes and ladders. All of these are from our wooden toys and board games ranges. All independently tested to UKCA and CE standards. All made from quality hardwood.

The Best Toy Is Sometimes No Toy At All.

When you do want a toy, make it one that leaves room for the child to create.