Mini Minds Hub · Free printable

Robot Blueprint Plan: Free Printable Worksheet for Year 2

  • ForYear 2
  • StageKey Stage 2
  • CostFree
  • FormatPrintable PDF

Robot Blueprint Plan is a free printable art worksheet for Year 2 (ages 6 to 7), in Key Stage 1. Children plan their own robot using shapes, lines and colours. They draw it from the front and from the side, fill in a table of parts, then finish three short tasks, including giving the robot a name. It needs only a pencil, and page 2 gives the grown-up notes, help ideas, a stretch idea and answers.

It comes from the Mini Minds Hub, the free library of printables from Jaques of London, the British games and toy company that has been making games for families since 1795. Print both pages, give page 1 to your child and keep page 2 for yourself. Black and white printing works well.

What is on the sheet

Children act as robot designers. They draw a front view and a side view of their robot, so they think about how one thing looks from two places. A table asks them to choose a shape and a colour for each part. Then they add a pattern of dots or stripes to the robot's body and write a name for it.

  • Front view
  • Side view
  • Part
  • Shape I will use
  • Colour
  • Add a pattern of dots or stripes to the robot's body.
  • Write a name for your robot.

How the sheet builds a design

Think about shapes

Before drawing, talk about the shapes that could make a robot. Squares, rectangles, circles and triangles all work. Children decide which shape suits the head, the body and the arms.

Draw two views

The front view and the side view are drawn in their own boxes. Children learn that a plan shows the same robot from different places.

Record the choices

The table links each part to a shape and a colour. Writing choices down makes children think before they draw, and gives them a list to check against.

Finish with pattern and a name

Dots or stripes add detail to the body. A name makes the robot feel like the child's own idea, which keeps them interested to the end.

What is a blueprint?

A blueprint is a plan that is drawn before something is made. People who design buildings, machines and toys often draw plans first. A plan helps them decide what parts they need and how the parts fit together. It also lets them spot problems on paper, which is easier than fixing them once the thing is built.

Plans often show an object from more than one side, such as the front and the side. This is because an object can look quite different depending on where you stand. For Year 2 children, drawing two views is a gentle first step. It builds careful looking, and it lets them share an idea so another person could follow it.

Skills and curriculum link

  • Drawing with shapes
  • Planning a design
  • Using a ruler
  • Using line and colour
  • Making patterns
  • Sharing ideas through drawing

Ideas to talk about while drawing

  • Simple shapesMany things can be built from a few basic shapes. Ask your child which shapes they can see in toys, boxes or buildings around them.
  • Different viewsAn object looks different from the front and from the side. Turn a real object, such as a cup or a box, and talk about what changes.
  • LinesA ruler helps make straight, tidy lines. Curved or wobbly lines are fine too. Talk about when a straight line is the best choice.
  • PatternA pattern repeats. Dots or stripes can be spaced evenly or made bigger and smaller. Ask your child how they want their pattern to look.

Key words

  • BlueprintA plan drawn before something is made.
  • DesignTo decide how something will look and work before you make it.
  • Front viewWhat an object looks like when you stand in front of it.
  • Side viewWhat an object looks like when you stand beside it.
  • PatternA design that repeats, such as dots or stripes.
  • LabelA word written next to a part of a drawing to say what it is.

How to use it

  1. Print both pages. Page 1 is for your child. Keep page 2, which has the notes and answers.
  2. Talk about building shapes first. Look at a few shapes together and ask which could make a head, a body and arms.
  3. Let your child draw the front view and the side view, then fill in the table. Work through the first one together and talk about each choice.
  4. Ask them to finish the three tasks, including the pattern and the name. Praise their thinking as well as the finished drawing.
  5. Check against the notes on page 2. Come back to the sheet another day, because repeating a familiar activity builds confidence.

Help, stretch and game ideas

If it feels too hard

Give your child cut out paper shapes to trace for the head, body and arms. They can move the shapes around before they draw, and swap them if they change their mind. Use a ruler together for the first straight line.

To stretch confident children

Ask your child to add a label to each part of the robot. Then they can measure the robot's height in centimetres with a ruler and write the number beside the drawing. Ask what they would change to make it taller.

Make it a game

Build the robot from boxes and tubes, then compare it with the plan. An adult should do any cutting. Ask your child what matches, what changed and what they would draw differently next time.

Talk about it

  • Which shape did you choose for the body, and why?
  • What is different between the front view and the side view?
  • Which part of your robot is the most important?
  • What job would your robot do?
  • How did you make your pattern? Could you make it a different way?
  • If you made the robot out of boxes, what would you need?

Take it off the page

Shape hunt

Walk around the house or classroom and find squares, rectangles, circles and triangles. Draw three of them and say which robot part they could become.

Box and tube robot

Collect empty boxes and tubes and build the robot from the plan. An adult does any cutting. Stick the parts together with tape or glue.

Plan a toy or a den

Draw a quick plan of a toy, a den or a model from two views. Show it to someone and see if they understand it.

Who it is for

Parents

Sit with your child for the first go and let them lead. Ask about each choice rather than correcting it. There is no single right robot, so praise ideas and effort. Keep page 2 for yourself.

Teachers

Use it as a starter, a plenary, an early finisher task, a supply resource, homework or a table activity. It needs no preparation beyond printing. It links to using drawing to design and plan, with line, shape, colour and pattern. Page 2 has help and stretch ideas for mixed ability groups.

Home educators

Print it as part of a wider art or design plan. It pairs well with building from boxes, books about machines and everyday talk about shapes. You can print it again for brothers and sisters, or to revisit the skills in a few weeks.

Where this skill fits

Before this sheet, children draw and make freely, and talk about the shapes, lines and colours they use. They also learn to hold a pencil with control and to name common shapes. These early steps give them the words and confidence to plan a design.

After this sheet, children can plan other models, such as a vehicle, a house or a creature, and then build them. They can add more labels, measure parts with a ruler and compare their finished model with their plan. This helps them see that planning and making work together.

Questions parents and teachers ask

What age is Robot Blueprint Plan for?

It is written for Year 2 (ages 6 to 7), in Key Stage 1. Younger children can try it with an adult helping. Older children can use the stretch idea on page 2 to make it more challenging.

What will children practise?

They practise using drawing to design and plan a model. They use line, shape, colour and pattern to share their ideas. They also draw from two views, fill in a table and may use a ruler.

How do I use it?

Print both pages and talk about building shapes first. Children draw both views, fill in the table, then finish the three tasks. Work through it together the first time, then let them try alone.

What if it feels too hard?

Give your child cut out paper shapes to trace for the head, body and arms. They can arrange the shapes first, then draw round them. Work through the first choice together and let them lead the rest.

Is it free?

Yes. It is free to print for home and classroom use. You can print it again for brothers, sisters or another class, and use it more than once.

Is Robot Blueprint Plan suitable for teachers to use in class?

Yes. Teachers can use it as a starter, plenary, early finisher task, homework or table activity. It needs no preparation beyond printing, and page 2 has support and stretch ideas for mixed ability groups.

Do I need to print in colour?

No. It prints well in black and white on plain A4 paper. The table asks children to choose a colour for each part, so they can write the colour name or colour it in with pencils or crayons.

Preview the full PDF

Made by Jaques of London, making games for families since 1795. A printable supports classroom learning and does not replace a teacher.