The object of mancala is simple: move your stones around the board so that you end the game with more of them than your opponent. You take turns picking up the stones from one of your hollows and dropping them, one by one, into the hollows that follow, trying to land cleverly enough to capture stones along the way.

It is one of the oldest families of games we know of, and one of the kindest to teach. A parent can show a five-year-old in about five minutes, and the same board still rewards a thoughtful grown-up. Here is how to set it up, how a turn works, and where this lovely old game actually comes from.

In 10 Numbers
2
players in the classic game (Kalah)
https://en.wikipedia.org/wiki/Mancala
48
stones in a standard Kalah set (4 per pit)
https://en.wikipedia.org/wiki/Kalah
12
small pits on a two-row mancala board
https://en.wikipedia.org/wiki/Mancala
2
large stores, one for each player
https://en.wikipedia.org/wiki/Mancala
800
approx. CE date of board finds in the region of ancient Aksum
https://en.wikipedia.org/wiki/Mancala
100s
named regional variants recorded worldwide
https://en.wikipedia.org/wiki/Mancala
4
stones placed in each pit at the start
https://en.wikipedia.org/wiki/Kalah
2
rows of pits facing the two players
https://en.wikipedia.org/wiki/Mancala
1795
the year Jaques of London was founded
https://www.jaqueslondon.co.uk/blogs/posts/oldest-games-company-in-the-world
6
pits on each player's own side
https://en.wikipedia.org/wiki/Kalah

The one-sentence answer, and what you need

If you want the whole game in a breath: pick up all the stones from one of your own hollows, drop them one at a time into the hollows to the right, and try to finish your move in a way that fills your own store or lets you scoop up your opponent's stones. The player with the most stones at the end wins. That really is it. Everything else is detail you pick up as you play.

A standard board has two long rows of six small hollows, often called pits, with a larger store at each end. Each player owns the six pits on their side and the store to their right. You can use a purpose-made board from our traditional games range or our wooden games collection, but a clean egg box and a handful of dried beans works just as well for a first try.

Mancala sits happily alongside the other quiet classics we cover, from draughts to backgammon. The Wikipedia overview of mancala is a sensible starting point if you want to see how many regional versions exist.

What you need to start

1
A two-row board, 12 pits plus 2 stores
48
Stones, beads or seeds
2
Players, sitting opposite
https://en.wikipedia.org/wiki/Kalah

For very young players, an abacus is a gentle way to practise the counting and one-to-one matching that mancala leans on.

Setting up the board, step by step

Setting up takes less than a minute. Here is the order we use at the kitchen table.

1. Place the board between the two players so that the long rows run left to right in front of each person. 2. Each player sits with six pits along their side and one large store on their right-hand end. 3. Place four stones into every one of the twelve small pits. The two stores start empty. 4. Decide who goes first, perhaps with the youngest player, then play moves anticlockwise around the board.

The version above is Kalah, the form most boards sold in Britain are built for. The description of Kalah sets out this four-stones-per-pit arrangement clearly. Other traditions, such as the East African game Bao, use very different numbers and a far more intricate set of rules, which is one reason we say mancala is a family of games rather than a single one.

If you would like a board that lasts and looks at home on a shelf, our board games and best sellers are a good place to browse. A solid wood board with deep, smooth pits is far kinder for small hands learning to count out their stones.

Setup at a glance

Board
  • Two rows of six pits
  • One store each end
Stones
  • Four per small pit
  • Stores start empty
Sides
  • Six pits are yours
  • Store on your right
Order
  • Take turns
  • Play moves anticlockwise
https://en.wikipedia.org/wiki/Kalah

You can teach mancala in five minutes, and still be learning it in fifty years.

Jaques of London

How a turn works: sowing, free turns and capturing

A turn has a lovely rhythm once you have done it once. 1. Choose any one of your own pits that has stones in it. 2. Lift out all the stones from that pit. 3. Working anticlockwise, drop one stone into each pit you pass, including your own store, but skipping your opponent's store. This dropping action is called sowing.

4. If your last stone lands in your own store, you take another turn straight away. This is the single rule that turns mancala from a counting exercise into a thinking game, and children grasp it quickly. 5. If your last stone lands in an empty pit on your own side, and the pit directly opposite it holds your opponent's stones, you capture: take your single stone and all the opposite stones into your store.

That is the whole engine of the game. The clear summaries at Masters of Games and the Traditional Games site are worth a look if you want to check a tricky moment. Mancala teaches the same patient look-ahead as our guides to peg solitaire and dominoes, which is exactly the sort of unhurried, screen-free thinking we like to see.

The three moments to watch

1
Last stone in your store: go again
2
Last stone in your empty pit: capture opposite
3
Skip the opponent's store while sowing
https://www.mastersofgames.com/rules/mancala-rules.htm

How the game ends and who wins

The end is gentle and clear. 1. The game finishes as soon as one player can no longer move, because all six of their own pits are empty at the start of their turn. 2. When that happens, the other player sweeps all the stones remaining on their own side straight into their store. 3. Each player counts the stones in their store. The larger pile wins. If both stores hold the same number, the game is a draw.

Because the totals are small and the counting is real, mancala doubles as quiet number practice without a child ever feeling tested. The NHS notes on play and learning describe why this kind of turn-taking, hands-on game supports early development, and bodies such as Early Education make the same case for unhurried, repeated play.

If you enjoy this style of self-contained two-player game, you may like our pieces on Shut the Box and our wider chess and draughts sets. For something tactile and grown-up, a 15" Oak Backgammon Set shares mancala's pleasing rhythm of move and counter-move.

If mancala leaves you wanting another quiet two-player game, a solid oak backgammon board offers the same gentle pull of point and counterpoint.

Where mancala really came from

Here is the honest history. Mancala is not one game with one inventor, and anyone who hands you a single date or a single name is guessing. It is a wide family of sowing games that grew up across Africa and the Near East over a very long time, with related boards turning up at archaeological sites and worn into stone surfaces in many places. The word itself comes from the Arabic root for to move or transfer, which fits the sowing action so neatly.

The careful survey of mancala records examples linked to the early medieval period in the Horn of Africa, and the game later spread along trade and pilgrimage routes. The British Museum collection holds boards from across the African continent, and the Victoria and Albert Museum documents game pieces and boards from related traditions. Rather than fix a false origin point, it is fairer to say mancala belongs to many cultures at once.

That long, shared history is part of why we love it. At Jaques of London, founded in 1795, we have spent more than two centuries making games meant to be handed down, from the Staunton chess set we launched in 1849 to the Happy Families card game we brought to market. Mancala fits that spirit exactly: old, generous and made to be played across a table together.

A family of games, not a single invention

Ancient
Sowing games develop across Africa and the Near East
c.800 CE
Board finds associated with the Horn of Africa region
Medieval
Spread along trade and pilgrimage routes
Across centuries
Hundreds of named regional variants emerge
Today
Played worldwide, Kalah common in the UK
1795
Jaques of London begins making games to last
https://en.wikipedia.org/wiki/Mancala
Frequently Asked Questions

What is the aim of mancala in one sentence?

The aim is to finish the game with more stones in your store than your opponent has in theirs. You do this by lifting stones from your own pits and sowing them, one at a time, anticlockwise around the board, looking for chances to land in your store for an extra turn or to capture your opponent's stones. It is a counting and planning game, and the player with the larger pile at the end wins.

How many stones do you start with in each pit?

In the standard version sold in Britain, called Kalah, you place four stones in each of the twelve small pits, which makes forty-eight stones in total. The two large stores at the ends of the board start empty. Other mancala traditions use different numbers, so if you buy a board with its own rule leaflet, follow that. The four-per-pit setup is described in the overview of Kalah on Wikipedia and is a reliable default.

What happens when my last stone lands in my own store?

You take another turn immediately. This is the rule that gives mancala its strategy, because a well-judged move can chain several free turns together. Children pick it up almost at once and enjoy planning a sequence that keeps landing in their store. Remember that you only ever drop stones into your own store, never your opponent's, so you skip their store entirely while sowing around the board.

How does capturing work?

You capture when the very last stone of your move lands in an empty pit on your own side, and the pit directly opposite it, on your opponent's side, contains stones. You then take that single stone of yours, plus all the stones from the opposite pit, and move them into your store. Capturing only happens on your own side and only when your final stone lands in a pit that was empty before you dropped it.

How do you win and end the game?

The game ends the moment a player cannot move, because all six of their own pits are empty when their turn begins. The other player then sweeps every stone remaining on their own side into their store. Both players count their stores, and whoever has more stones wins. If the two stores hold the same number, it is a draw. Because the totals are small, counting at the end is quick and easy for children.

What age is mancala suitable for?

Most children manage the basic rules from around five or six, since a turn is really just careful counting and dropping. Younger children can join in with help, scooping and placing stones while a grown-up keeps track of the rules. The NHS notes on play and learning explain why turn-taking games like this support early development, and the simple kit means there is little to lose if a stone rolls under the sofa.

Do I need a special board to play?

No. A purpose-made wooden board with deep pits is lovely and lasts for years, and you can find one in our wooden games and board games collections. But you can absolutely start with a cardboard egg box, two small bowls for the stores, and a handful of dried beans, beads or buttons. Many families try mancala this way first, then choose a proper board once they know they enjoy it.

Is mancala the same as Kalah?

Not quite. Mancala is a whole family of sowing games played across Africa, the Near East and beyond, with hundreds of regional versions. Kalah is one particular modern version, popular in Britain and North America, and it is the one most two-row boards sold here are designed for. So all Kalah is mancala, but not all mancala is Kalah. Games such as Oware and Bao follow their own, often more complex, rules.

Who invented mancala?

Nobody can name a single inventor, and it would be wrong to pretend otherwise. Mancala grew up gradually across many cultures over a very long time, which is why related boards turn up at sites across Africa and the Near East. The honest answer is that it belongs to many peoples at once. The careful survey on Wikipedia and the African game boards held in the British Museum collection both reflect this shared, layered history rather than one origin.

Is mancala a game of luck or skill?

Mancala is almost entirely a game of skill. There are no dice and no shuffled cards, so once the stones are placed both players have complete information about the board. Winning comes from counting ahead, planning chains of free turns and setting up captures, much like draughts or chess. That said, it stays gentle enough for a young child to enjoy, because even a simple move can work out well. Skill simply rewards the patient player over time.

Mancala is one of those rare games that feels as old as it is, yet teaches itself in a single sitting. Set out four stones to a pit, sit your child opposite you, and let the quiet rhythm of sowing and counting do the rest. It has been played across the world for centuries, and it still does the best thing a game can do: keep two people happily looking at the same board.